Jacob "Bones" Anders
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| Rank |
|
|---|---|
| Nationality |
|
| Unit | The Blood Bats |
| Attributes | |
| Agility | d10 |
| Smarts | d6 |
| Spirit | d8 |
| Strength | d6+1 (Armor) |
| Vigor | d6 |
| Derived Stats | |
| Pace | 6 |
| Parry | 5 |
| Toughness | 13 (8 Armor) |
| Charisma | 0 |
| Combat Stats | |
| Bennies | 3 |
| Wounds | 2 |
| Wild Die | d6 |
| Kills | 20 |
| Live Captures | 0 |
Background
Jacob "Bones" Anders joined the US Navy on his 18th birthday looking for a quick way to get out of his podunk Oklahoma farm town. He was halfway through bootcamp when NATO invaded Yemen. After a month of chipping paint on his first ship, Jacob came to the realization that Boatswain’s Mate was not the glamorous job the posters made it out to be. Looking for an end to the monotony, he volunteered for the ship’s boarding teams. Though scrawny, Jacob excelled at the physical challenge of VBSS. His quick reflexes and sharp instincts proved perfect for the cramped and messy work of clearing suspect vessels of pirates and terrorists.
Nearly eight years later Jacob faced a conundrum. After six deployments to the Red Sea and Indian Ocean, and even a stint with RIVRON 2 pulling security operations on Somalia’s Shebelle river, BM1(SW/EXW) Anders knew he was never going to make chief. That left him with two options, either continue slaving away in the Navy with no hope of promotion, or jump ship and try his luck with X-Com. He chose the one with the better health plan.
Edges
Luck: +1 Benny per session
Quick: Discard initiative draws less then 5
Quick Draw: May draw or switch weapons as a free action
Hindrances
Small (Major): -1 Toughness
Habit (Dipping) (Minor): Just something to take the edge of the day...
Loyal (Minor): Leave no man behind.
Skills
| Shooting | Agility | d10 |
| Fighting | Agility | d6 |
| Stealth | Agility | d10 |
| Guts | Spirit | d6 |
| Notice | Smarts | d6 |
| Boating | Agility | d6 |
| Throwing | Agility | d6 |
| Swimming | Agility | d4 |
Current Mission's Kit
| Type | Armor | Weight | Cost | Notes |
| Mk19 Power Armor | +8 | 25 | 1500 | Full body coverage. +1 to Strength rolls, +20 lbs carrying capacity, Environmentally sealed. |
| Radio and Headset | - | 1 | - | - |
| Type | Range | Damage | RoF | Cost | Weight | Shots | Min Str. | Notes |
| LM2 Laser Rifle | 30/60/120 | 3d6+1 | 3 | 800 | 10 | - | - | AP 1, Laser, Auto |
| 2 x M84 Flashbang | 5/10/15 | - | - | 50 | 1 | - | - | Medium Burst Template outdoors, whole room indoors. Targets must make a Vigor roll at -2 or be shaken. |
| 5 x Magnesium Flare | 5/10/20 | - | - | 1 | 0.2 | - | - | Bright illumination in a large burst. |
ENCUMBRANCE: 43 / 50 lbs
Experience
Total Experience: 25 (Seasoned)
